Hi, my name is

Matt.

I create technology to help people thrive.

My knowledge of computer science, technology, and various art forms enables me to bridge the gap between technology, business, and design to bring solutions to problems that others may have thought were impossible.

About Me

I am a tech lead at Disney’s StudioLAB. I have a background in computer science and lighting design, and I have a strong interest in the intersection of technology and art. I am currently working on a projects across Disney’s production pipeline from tools healping to create and track stories to optimizing the display of a final film. Here are a few technologies I've been working with recently:
  • C++
  • Pyton
  • AWS
  • React
  • Unity
  • Graph Databases
  • Kubernetes

Experience

Tech Lead - The Walt Disney Studios
2022 - present
I work as a Tech Lead in an innovation group called StudioLAB. We partner with some of the largest tech companies in the world to bring the latest and greatest technologies to our productions.
Tech Lead - Bell Flight
2020 - 2022

I worked in the innovation group as a tech lead and scrum master to identify disruptive technologies and guide the team to build P.O.Cs to demonstrate the value of the technology

  • Explored applications of IoT, cloud resources, AR/VR, AI, and embedded systems
  • Required me to rapidly learn new technologies, understand both internal and external customer needs and apply the technologies to address their needs.
  • Projects included: A.I. based component layout, VR flight simulator, scalable fleet management platform, radar data capture system, Azure cloud based flight log processor
Software Engineer - Tactual Labs
2020 - 2021
I created an SDK for the novel embedded BendShape Sensor in C++ and Python. Involved building examples, GUIs, and detailed documentation.
Software Engineer - PRG
2019 - 2020

I was on a small team at Production Resource Group working on the Mbox Media Server. The software allows live playback of video while adding effects, transitions, and visual corrections in real-time.

  • Built a new warping and keystone visualizer interface to improve user experience
  • Implemented a plan for a new network communication protocol
Lead Software Engineer & Media Designer - Misapplied Sciences
2016 - 2019

I brought a new technology, Parallel Reality, to life. I led the company’s software development covering everything from low-level hardware communication to product demos.

  • Built an API and GUI application with 2D and 3D interfaces for designing experiences
  • Developed a computer vision based calibration procedure and user-friendly GUI
  • Created a full suite of creative demonstrations that utilize tracking technologies, web apps, and complex generated content for investors, clients, and media

Education

2012 - 2016
Stanford University
Bachelor of Science in Computer Science
GPA: 3.8

I completed a B.S. in computer science with a minor in theater. I spent my time focused on the combination of art and computer science and completed several major reaserch projects and founded a student group focused on the combination of technology and theater.

Major Projects:

  • Capstone Project - Inexpensive LED Video Wall
  • Computational Imaging Final Project - Lightfield Video Technology
  • Unity Video Game - CHNOS

Projects

Adaptive Environments with Parallel Reality
Adaptive Environments with Parallel Reality
Presented a talk on how Parallel Reality, the technology I helped bring to life at Misapplied Sciences, can be used to help people thrive in difficult environments at SIGGRAPH 2019.
Inexpensive Arduino-Based Led Video Wall
Inexpensive Arduino-Based Led Video Wall
Published in TD&T 2016 Summer issue. Presented at the International Lighting Symposium in Hong Kong, the Stanford Center for Image Systems Engineering, and the 2016 USITT Conference & Stage Expo. Recipient of award from Managing Director of Garage Technology Ventures and the Herbert D. Greggs Award from USITT
Color Correcting Inexpensive LEDs
Color Correcting Inexpensive LEDs
After creating an LED video wall and correcting for color consistency, I returned to the project to map the color space of the LEDs to the sRGB color space to more accuratly reflect content as seen on preview displays.
Lightfield Compositing
Lightfield Compositing
For my final project in CS448I Computational Imaging a partner and I implemented a state of the art depth calculation algorithm and then used that on a high resolution light field to create a video clip with corresponding per-frame depth maps. This video and depth information was then used to composite in other objects to the video.
WYSIWYG Live Fixture Control
WYSIWYG Live Fixture Control
Paper published in TD&T 2015 Winter issue involving the live control of moving lights as follow spots.

Achievements

Louis Sudler Prize In Performing & Creative Arts
Awarded to one undergraduate student in each creative and performing art discipline at Stanford. The prize was established in 1983 by Mr. Louis Sudler.

Get In Touch

My inbox is always open. Whether you have a question or just want to say hi, I’ll try my best to get back to you!